Endings

'''「This article contains unmarked spoilers. Read at your own discretion」'''

There are multiple different endings, both standard and non-standard, in Cat in the Box. Endings are achieved by meeting certain requirements to achieve them, some more complex than others. There are also a series of non-standard game overs, some of which can be interpreted as endings, some adding to lore, and some simply being more complicated ways of achieving a game over.

Deceive
• During the Ritual, Girl chooses to "Do as the person says" or "I'm convinced" whenever given the choice.

In this ending, Girl chooses to follow Stranger's orders, and cuts off her own finger during the ritual. Girl will use the ritual cutter to do this. To get this ending, you must choose "Do as the person says" or "I'm convinced" at any point during the ritual. Right before the task, she will doubt her ability to go through with the sacrifice, before having her finger cut off. Girl promptly expresses horror. Stranger will then instruct Girl to close her eyes and repeat "I sacrifice to thee". The mansion will shake and Stranger will insist that Girl continues after a moment of pause. While Girl chants Stranger takes the opportunity and runs from the ritual chamber and out of the mansion while Girl continues to chant.

The screen will fade to black and fade back in, now with the ritual items gone. Girl will notice this and wonder if the ritual worked, before noticing the Stranger's absence. Girl will display her frustration before traveling to the mansion's entrance. While waiting in the elevator Girl will note that something doesn't feel right but puts those feelings aside. Girl travels to the foyer and tries to exit through the front door. This leads her to the same room storage room as before with nothing changed. Girl, distressed, calls for Stranger to "Come out this instant" after realizing she is still stuck in the cursed mansion. She runs to the kitchen and calls out again, but soon diverts her thoughts to what will happen to her now. Girl then hears a door opening coming from another room and the game cuts to credits.

This unlocks the "Deceive" achievement.

Divine
• After the first chase sequence, Girl asks the Stranger "Am I stuck here?" and does not give the Stranger a chocolate bar.

• When meeting Stranger in the Master Bedroom, Girl questions Stranger by saying, for each dialogue choice,


 * 1) "You said you'd take care of it",
 * 2) either of the options, then
 * 3) "Why?".

• In the Ritual room, Girl choses to "Think a little more" when given the option, passes all three QTEs, and choses to "Sacrifice your finger".

In this ending, Girl chooses to think about the circumstances surrounding the ritual and Stranger. This is done by choosing, "Think a little more" whenever given the opportunity. If Girl was not skeptical and direct with Stranger during earlier dialogues, she will only have the option, "Do as the person says", locking her into the Deceive ending. After a series of questions and a request to wait some time, Stranger becomes impatient and reveals their identity to Girl in an effort to convince her to go through with the ritual. Stranger steps out of a dark corner they were hiding themselves in, and they are revealed to seemingly be the killer from before. Girl has a moment of terror before the Stranger explains that they did murder the killer that was chasing Girl previous. Stranger then takes off the bag she was using as a disguise, and reveals herself to be another version of Girl, albeit with one of her eyes bandaged. Stranger defeatedly asks again for Girl to go through with the ritual but Girl demands and explanation.

Stranger explains that they do not have much time remaining, and how they have been trapped in the mansion for some time. She then corners girl and makes a metaphor calling back to the game's namesake. After this, Stranger makes a threat towards Girl that either she go through with the sacrifice or face death. Girl stands up and says that the statement is a lie, which the Stranger admits to. Stranger then threatens to torture Girl until she dies, but admits that she was lying once again. Finally, Stranger says that she will torture Girl until she gives in to her demands, as any part of Girl can be used for the sacrifice. Stranger then points out Girl's eye as a option and a QTE sequence starts. After succeeding, Girl manages to get Stranger on the floor and demands again for an explanation. Stranger then frantically explains that she doesn't have time left and pleads with Girl. After this, Stranger's bandaged eye begins to bleed and tentacles emerge from it as she begins to transform into a monster. Girl then tries to help, by cutting out the tentacles while Stranger cries out in pain. Girl accidentally kills Stranger in her efforts and pleads for her to try moving.

Girl then notices a memo on Stranger, and reads it to find out the steps for completing the ritual. From here, Girl has two choices. Girl chooses to sacrifice her own finger using the ritual cutter in the room. Right before the task, she will doubt her ability to go through with the sacrifice, before having her finger cut off. Girl promptly expresses horror. Once done, she follows the memo's instructions and chants "I sacrifice to thee". The screen will fade to black and fade back in, now with the ritual items gone. Girl notices this and wonders if the ritual worked. Girl will then leave the ritual chamber and travels to the foyer. While waiting in the elevator Girl will state that "This has to be the end", and begs for it to be true. When Girl reaches the foyer, she exits through the front door, leading outside. Girl then travels back to the front gate and drives away with her parked scooter. The screen fades to black and voice askes Girl to answer them. The screen will fade in on Girl in a hospital, with Sister by her side. Sister asks what happened back at the mansion, and expresses that she would not know what to do if she lost Girl. Girl is silent, and her portrait shows her eyes glazed. Sister then leaves and expresses her wishes for Girl to get better. A image of girl looking down at her hands is displayed. Girl is silent before saying, "Sis" and pointing out the window next to her. Lightning crashes outside, and Girl's silhouette is shown with tentacles sprouting out of her. Credits are played alongside the image while lightning continues to strike. The tentacles from the silhouette before do not make an appearance in these lightning strikes.

This unlocks the "Divine" achievement.

Epitaph
• Girl completes all the requirements for the Divine ending, but choses to "Sacrifice someone else's" finger.

In this ending, Girl follows the route of the Divine ending up until she has to perform the ritual on her own. To achieve this ending, Girl chooses to "Sacrifice someone else's finger". When selecting this option Girl will question if it would be okay to sacrifice Stanger's finger, and four options saying "It should be fine" will appear. No matter which option Girl chooses, she will use the ritual cutter on the Strangers finger and cut it off while deeply apologizing. She will be shaken by this, but will use the finger for the sacrifice. Once done, she follows the memo's instructions and chants "I sacrifice to thee". The screen will fade to black and fade back in. Unlike other endings, the ritual items will not vanish, but the chalice will be emptied. Girl will notice this and question if she will be able to leave. Girl will then leave the ritual chamber and travels to the foyer. While waiting in the elevator Girl will note that something doesn't feel right but puts those feelings aside.

When Girl reaches the foyer, she exits through the front door, leading outside. Girl runs quickly from the premise and heads south, continuing in this direction, despite the front gate being towards the west. While running she stops by the sign warning of a cliff, before continuing south still. The scene cuts to a black and white sequence of Girl back home. She looks around before noticing Sister and quickly runs to her. A question mark bubble appears above Sister, followed by a heart bubble. Sister walks up to a pie and appears surprised by it, Girl runs up to it quickly after. At this point the camera pans enough to the left to show the entrance of the home is blocked by an angel statue. After this, the scene cuts back, revealing Girl dead after running off the cliff present at the start of the game. She is surrounded by angel statues. An image displays Girl's dead body from above, surrounded by six decaying alternate versions of herself who have suffered the same fate. The cinematic cuts to black and credits roll.

This unlocks the "Epitaph" achievement.

Bad End
There are two "Bad Ends" to the Ritual, neither of which are linked to an achievement.

• Bad End I : Girl completes all the requirements for the Divine ending, but fails the QTEs.

In this ending, Girl follows the route of the Divine ending up until she must fight off Stranger. To achieve this, Girl must fail in fighting off Stranger by missing any QTE. Girl is overpowered by the Stranger and pleads for mercy. The Stranger proceeds to gouge out Girl's left eye. The Stranger then askes if Girl will proceed with the ritual, and threatens to gouge out her other eye. Girl cuts them off mid sentence and agrees to do it. The Stranger mocks Girl. The scene cuts to black and fades in. Girl is resting in the far Eastern room, where she met Stranger in person. An unknown length of time has passed, and the blood from Girl's gouged eye has dried. Girl questions how long has it been, before saying that she needs to eat something. The scene cuts to black and Girl complains that her eye is itchy.

• Bad End II : Girl completes all the requirements for the Divine ending, but leaves the Ritual room without making any further choices.

In this ending, Girl follows the route of the Divine ending up until she has to perform the ritual on her own. To achieve this ending, Girl has to leave the ritual chamber without performing the ritual. Girl says that she cannot take it anymore and leaves. She stands in horror mulling over how she accidentally killed Stranger. She hears a noise coming from the ritual chamber and out of it comes a monster, transformed from Stranger's dead body. Girl is killed by the monster.

Roam
• Right after entering the Mansion, Girl begrudgingly decides to leave by repeatedly interacting with the entrance door. Once outside, she wanders in any direction for about eight screens.

If Girl interacts with the front door at any time before she enters the basement she will rationalize that despite being scared of the mansion's atmosphere, it's for the better that she stays and explores. Interacting with the door three times will cause Girl to break the fourth wall, pleading with the player to give her a break, and that her sister would be upset. After more rationalizations, further interaction with the door will simply produce ellipsis. If Girl persists she will succumb to fear and claim that she can't proceed. Two options will appear, and if Girl chooses to leave she will consider going to the mansion another time. She will leave the mansion and it will take her outside. Attempting to open the front door again will reveal that the door has locked itself. The paths that originally led toward a cliff, and the front gate have been changed to three branching paths. No matter which path is chosen, Girl will find herself at a crossroads. Going any direction will loop back again to the same crossroad. Girl will notice that something is off, but continues anyway. The scene will fade to black and credits play.

This unlocks the "Roam" achievement.

Non-Standard Game Overs
There are various events in Cat in the Box which will result in a Game Over without the player being killed in a chase sequence. Some are triggered by player actions while others are RNG-based. All the names for these events are not official.

Unlikely Encounter I
Upon entering the Mansion, Girl must remain unmoving for at least five minutes. Another version of Girl will enter from the kitchen to the left before the game quickly returns to the main menu.

Unlikely Encounter II
Upon entering the Mansion, Girl repeatedly enters and exits the Kitchen left of the Foyer. The screen will go black and Girl seems to encounter other version of herself. Girl is confused and surprised by this other version. The alternate version of Girl says that she now understands.

Doppelgänger
During the second chase sequence, Girl loops around and runs back to the stairs leading out of the basement instead of hiding. Upon running up the stairs, Girl will encounter another person looking exactly like Killer, likely Stranger. All parties exclaim surprise via exclamation point bubbles.

Squished
Upon activating the "Sandwich" event, fail to escape. If girl is unable to escape in time the walls will close and a short scene of blood spurting from the opposite side of the room's door plays.

Chocolate
When Girl encounters Stranger in the master bedroom, exit out of the dialogue when you have to answer Stranger's question. Stranger will break into the room and kill Girl.

Heroism
In the prison, enter Prisoner's cell. Girl will come to assist Prisoner. Prisoner then tackles Girl and exclaims that they will kill her. Girl pleads for mercy before being killed by Prisoner.

The Doorknob is Broken
While searching for the ritual items, enter the room where you first encounter the killer. Pick up the tape and complete the Angel Room event. Once Girl has exited the Basement Chapel, repeatedly try to re-enter the room despite Girl claiming "The doorknob is broken".

[[File:Notepad.png]]Trivia and Speculation

 * It is possible that the Deceived ending links to both Unlikely Encounter game overs. At the end of this ending girl finds herself in the Kitchen and hears a door open from another room. This could be a new version of Girl entering the mansion. From here Girl would either exit the Kitchen and encounter this new version, or vice versa. The dialogue present in Unlikely Encounter II could then be Girl realizing the looping nature of the house.
 * It is likely that Stranger in the endings where she succeeds suffers the same fate as Girl in the Epitaph ending, as she uses her finger instead of her own.
 * Girl appears to have released or been possessed by the mansions curse in the Divine ending. She does not interact with Sister, despite their established relationship and appears distant.
 * Girl mentioning the window in the Divine ending could possibly suggest that she is planning to use it to escape.